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Tape Package

Photogrammetry test for game items.
A basic cross-polarization de-lighting photography device is used. (single camera)
Take photos and calculate medium precision models and project textures. These processes took 3 to 4 hours. (Prepare the props for a few minutes.)
In the game development process, this provides the artist with a more detailed model and a more accurate texture.

Using the scan models as basis, and then transforming the model into objects in the game, this will make the game objects closer to reality.

Using the scan models as basis, and then transforming the model into objects in the game, this will make the game objects closer to reality.

I suggest adjusting the appropriate parameters,
mainly the number of triangular faces of the model,
which can shorten the calculation process.

I suggest adjusting the appropriate parameters,
mainly the number of triangular faces of the model,
which can shorten the calculation process.

It is always necessary to optimize the polycount of game models based on the level of detail.
So high quality and accurate photo-level mapping is the key to scanning.

It is always necessary to optimize the polycount of game models based on the level of detail.
So high quality and accurate photo-level mapping is the key to scanning.

For actual objects:
If the artist is asked to refer to the photo for sculpture.
At any time, because our brains filter information, many object details are ignored during the production process.

For actual objects:
If the artist is asked to refer to the photo for sculpture.
At any time, because our brains filter information, many object details are ignored during the production process.

The highlight of the tape can cause many photogrammetric errors.

The highlight of the tape can cause many photogrammetric errors.

By using a cross-polarizing film and a filter,
 erroneous highlight information can be effectively avoided.

By using a cross-polarizing film and a filter,
erroneous highlight information can be effectively avoided.

If you only need to scan an open static object,
 taking pictures of all angles around the object with a camera, 
alculating the model is much faster in reality capture.

If you only need to scan an open static object,
taking pictures of all angles around the object with a camera,
alculating the model is much faster in reality capture.

But if you need a complete closed static object.
 I think it's easier to calculate the complete model in photoscan (metashape),by using a single camera, 
rotating the object to take photos at various angles in a studio .

But if you need a complete closed static object.
I think it's easier to calculate the complete model in photoscan (metashape),by using a single camera,
rotating the object to take photos at various angles in a studio .

Basic cross-polarization de-lighting single camera photography device

Basic cross-polarization de-lighting single camera photography device